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THE BIG DRAW Launch
Community Mural Project 2009
Community Mural Project 2008

THE BIG DRAW Schedule
October 1 - October 31 2009
Calendar of Events

THE BIG DRAW-IN
October 10th 2009

The BIG DRAW Visiting Artists

Archive: The BIG DRAW 2008

WHY DRAW?
&
WHY DRAW IN A TECHNO WORLD? 
To see clearly is poetry, prophecy, and religion, — all in one.
John Ruskin

1. To play
2. To see
3. To think
4. To express
5. To respond
6. To experiment
7. To prove to yourself you can
8. To turn off one side of your brain
9. To turn on the other
10. To plan
11. To create
12. To make things your way
13. To imagine what isn’t
14. To record what is
15. To relax
16. To just be
17. To connect hand to mind
18. To talk visually
19. To zone out
20. To pay attention
21. To figure itout
22. To know
23. To understand
24. To daydream
25. To record dreams
26. To show how
27. To show where
28. To design
29. To make magic
30. To just make
31. To imagine
32. To rest remote finger
33. To get in touch
34. To entertain
35. To trigger ideas
36. To invent
37. To communicate
38. To act
39. To focus
40. To interpret
41. To remember
42. To engage
43. To tell stories
44. To make sense of experience
45. To express feelings
46. To put ideas into effect
47. To collaborate
48. To investigate
49. To decode
50. To contemplate
How to Participate:
Sketchbook Gesture by Bruce Marsh /Text by Dolores Coe
(Feel free to use)
For BIG DRAW event planning ideas & many reasons to draw see:
http://campaignfordrawing.org/bigdraw/downloads/DrawingDifferently.pdf